HealthEra
The task was to design an “Interface of the Future” as an experiential prototype of a possible near future or an alternative now. The deliverable was a VR project built Using Unity and Quest headsets, where I built an environment for the interactions to take place.
Project Brief
In a world where…
Advanced medical technology is the norm
People…
Have interfaces that monitor their health in real time and provide proactive recommendations. These interfaces are embedded in wearable devices or even within the human body, constantly analyzing vital signs, and delivering personalized health advice. They enable individuals to take a proactive approach to their well-being and receive timely interventions, potentially revolutionizing healthcare and extending human lifespans.
User Research Takeaways
(5 in-depth interviews)
Motivation and Device Ownership
Participants were motivated to monitor their health.
All participants owned fitness devices.
Wearing a fitness band significantly motivated them to achieve health-related goals.
Additional Tracking
One participant used additional apps to track macro calories in their food.
Other features utilised included tracking heart rate and sleep.
Primary Use Case
Tracking calories was the primary use case for the fitness device.
Weight loss goals were a common objective.
Insufficient Data for Health Decisions:
Most data from the fitness tracker wasn't deemed enough to make health decisions or share with healthcare professionals.
Brainstorming
Imagine a JARVIS-like “software interface” that you give permission to watch what you eat, and monitor your blood chemistry . With access to such data, these AI-enabled-software shells will learn your preferences, anticipate your needs and behavior, shop for you, monitor your health and help solve your problems in support of your goals.
Reshape healthcare projects with the convergence of physical and virtual environments introduced in a metaverse. Broaden the reach of your healthcare by facilitating virtual care and strengthening user experience.
An experience in VR that provides real-time feedback on whats happening in your body to aid personal health monitoring.
Data from biometric sensors that fit on the hand like a glove or sleeve would be collected, processed, and converted into a format that can be used to create an immersive experience. This includes heart rate, brainwave patterns, muscle activity, and other relevant biometric data. The insights from this health data would be used to make audio suggestions on health behaviours, needs and preferences.
Idea Proposal
User testing in VR Takeaways
Button sizes before and after user testing
the interface was earlier parented to the wrist and later to the body
Button Sizes
The menu buttons were too small and therefore harder to click on.
The experience was overall hard and uncomfortable to access and look at because it was parented to the wrist.
The wrist always had to be at 90-degree angle to have a clear view of the UI.
Interface Parenting
The menu buttons were enlarged to make the buttons easy to click with the raycasting.
The interface was parented to the body instead of the wrist. This enabled a clearer vision of the interface.
The interface was now at eye level, so I added an on/off-chip button on the left controller to enable/disable access.
Environment Hero Shots
Used a prebuilt environment on unity
VR Experience Demo
VR experience designed on Unity and built into the Quest. Interface Designed on Figma.